From abf9bb170bf954220a50921a10f57eaa30e17779 Mon Sep 17 00:00:00 2001 From: degasus Date: Mon, 26 Dec 2016 21:33:57 +0100 Subject: TextureCache: Drop unused parameter in backend API. --- Source/Core/VideoBackends/D3D12/TextureCache.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoBackends/D3D12/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/D3D12/TextureCache.cpp b/Source/Core/VideoBackends/D3D12/TextureCache.cpp index 11ba46733c..f30c6abd7d 100644 --- a/Source/Core/VideoBackends/D3D12/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D12/TextureCache.cpp @@ -229,9 +229,9 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry } } -void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, bool is_depth_copy, - const EFBRectangle& srcRect, bool scale_by_half, - unsigned int cbuf_id, const float* colmat) +void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, + bool scale_by_half, unsigned int cbuf_id, + const float* colmat) { // When copying at half size, in multisampled mode, resolve the color/depth buffer first. // This is because multisampled texture reads go through Load, not Sample, and the linear -- cgit v1.2.3