From 27ae5b8d34675244af689b260f0dbb391bb6209e Mon Sep 17 00:00:00 2001 From: Stenzek Date: Fri, 21 Apr 2017 23:59:45 +1000 Subject: VideoConfigDiag: Move post-processing shader list to post processor The backends don't use this list at all, and since more than one backend supports post-processing now, it's duplicate code. --- Source/Core/VideoBackends/Null/NullBackend.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/Core/VideoBackends/Null/NullBackend.cpp') diff --git a/Source/Core/VideoBackends/Null/NullBackend.cpp b/Source/Core/VideoBackends/Null/NullBackend.cpp index 60a6f637ac..7892b86927 100644 --- a/Source/Core/VideoBackends/Null/NullBackend.cpp +++ b/Source/Core/VideoBackends/Null/NullBackend.cpp @@ -49,8 +49,6 @@ void VideoBackend::InitBackendInfo() // aamodes: We only support 1 sample, so no MSAA g_Config.backend_info.Adapters.clear(); g_Config.backend_info.AAModes = {1}; - g_Config.backend_info.PPShaders.clear(); - g_Config.backend_info.AnaglyphShaders.clear(); } bool VideoBackend::Initialize(void* window_handle) -- cgit v1.2.3