From 1161af80594c403233e3d21589af004ee2d75594 Mon Sep 17 00:00:00 2001 From: Techjar Date: Wed, 9 Jun 2021 07:42:21 -0400 Subject: VideoCommon: Abstract bounding box This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend. --- Source/Core/VideoBackends/Null/NullRender.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Source/Core/VideoBackends/Null/NullRender.cpp') diff --git a/Source/Core/VideoBackends/Null/NullRender.cpp b/Source/Core/VideoBackends/Null/NullRender.cpp index 9c87ed8529..e7b7a7907c 100644 --- a/Source/Core/VideoBackends/Null/NullRender.cpp +++ b/Source/Core/VideoBackends/Null/NullRender.cpp @@ -3,6 +3,7 @@ #include "VideoBackends/Null/NullRender.h" +#include "VideoBackends/Null/NullBoundingBox.h" #include "VideoBackends/Null/NullTexture.h" #include "VideoCommon/AbstractPipeline.h" @@ -83,4 +84,9 @@ Renderer::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) { return std::make_unique(vtx_decl); } + +std::unique_ptr Renderer::CreateBoundingBox() const +{ + return std::make_unique(); +} } // namespace Null -- cgit v1.2.3