From 38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 21 Jan 2018 23:13:25 +1000 Subject: AbstractTexture: Move Bind() method to Renderer This makes state tracking simpler, and enables easier porting to command lists later on. --- Source/Core/VideoBackends/Null/NullTexture.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'Source/Core/VideoBackends/Null/NullTexture.cpp') diff --git a/Source/Core/VideoBackends/Null/NullTexture.cpp b/Source/Core/VideoBackends/Null/NullTexture.cpp index 471ec6c01c..1bf3ae1470 100644 --- a/Source/Core/VideoBackends/Null/NullTexture.cpp +++ b/Source/Core/VideoBackends/Null/NullTexture.cpp @@ -10,10 +10,6 @@ NullTexture::NullTexture(const TextureConfig& tex_config) : AbstractTexture(tex_ { } -void NullTexture::Bind(unsigned int stage) -{ -} - void NullTexture::CopyRectangleFromTexture(const AbstractTexture* src, const MathUtil::Rectangle& src_rect, u32 src_layer, u32 src_level, const MathUtil::Rectangle& dst_rect, -- cgit v1.2.3