From 8cc271516d6547bf88addbdfd5c3e2814ccfdaf1 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sat, 6 Jun 2015 20:09:22 +0200 Subject: Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT."" This reverts commit 05d60f4fef5fb7377ed1f2f905b48e93926501b3. --- Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 1c0b4246b7..daefd39fbe 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -91,7 +91,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glBindTexture(m_textureType, m_efbDepth); glTexParameteri(m_textureType, GL_TEXTURE_MAX_LEVEL, 0); - glTexImage3D(m_textureType, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); + glTexImage3D(m_textureType, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); glBindTexture(m_textureType, m_efbColorSwap); glTexParameteri(m_textureType, GL_TEXTURE_MAX_LEVEL, 0); @@ -146,7 +146,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glBindTexture(resolvedType, m_resolvedDepthTexture); glTexParameteri(resolvedType, GL_TEXTURE_MAX_LEVEL, 0); - glTexImage3D(resolvedType, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); + glTexImage3D(resolvedType, 0, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight, m_EFBLayers, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr); // Bind resolved textures to resolved framebuffer. glGenFramebuffers(m_EFBLayers, m_resolvedFramebuffer); -- cgit v1.2.3