From e6249619a0262a0da5827e0c6d26f63fbfcad156 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Tue, 27 Dec 2016 13:05:17 +1000 Subject: Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer --- Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 2a99f25826..b4a8f0f024 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -233,10 +233,10 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_efbDepth, 0, i); } - // EFB framebuffer is currently bound, make sure to clear its alpha value to 1.f + // EFB framebuffer is currently bound, make sure to clear it before use. glViewport(0, 0, m_targetWidth, m_targetHeight); glScissor(0, 0, m_targetWidth, m_targetHeight); - glClearColor(0.f, 0.f, 0.f, 1.f); + glClearColor(0.f, 0.f, 0.f, 0.f); glClearDepthf(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -- cgit v1.2.3