From ab44536a3c5e03851a94848c8c08779d11eedf3d Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 9 Sep 2017 12:44:25 +1000 Subject: OGL: Update the window size after swapping buffers, not before Prevents us from rendering beyond the viewport bounds. --- Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index af526fce36..a00b026103 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -54,6 +54,7 @@ GLuint FramebufferManager::CreateTexture(GLenum texture_type, GLenum internal_fo GLenum pixel_format, GLenum data_type) { GLuint texture; + glActiveTexture(GL_TEXTURE9); glGenTextures(1, &texture); glBindTexture(texture_type, texture); if (texture_type == GL_TEXTURE_2D_ARRAY) -- cgit v1.2.3