From a61fc372bbb538cba7bf43a6402f3036fb468810 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 20 Dec 2015 00:34:56 +1000 Subject: VideoCommon: Change PokeEFB to take a pointer rather than a vector This saves allocating a vector for the pass-through path. --- Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 6bde570d66..e826c031b0 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -643,7 +643,7 @@ void FramebufferManager::GetTargetSize(unsigned int *width, unsigned int *height *height = m_targetHeight; } -void FramebufferManager::PokeEFB(EFBAccessType type, const std::vector& data) +void FramebufferManager::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) { g_renderer->ResetAPIState(); @@ -657,10 +657,10 @@ void FramebufferManager::PokeEFB(EFBAccessType type, const std::vectorRestoreAPIState(); -- cgit v1.2.3