From afea848e3b967d08226aa3909fe3e602882ee5ae Mon Sep 17 00:00:00 2001 From: degasus Date: Wed, 30 Apr 2014 18:13:31 +0200 Subject: ogl: drop csaa support --- Source/Core/VideoBackends/OGL/FramebufferManager.cpp | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.cpp') diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp index 678a9435e6..0deec1d3cc 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.cpp @@ -18,7 +18,6 @@ namespace OGL int FramebufferManager::m_targetWidth; int FramebufferManager::m_targetHeight; int FramebufferManager::m_msaaSamples; -int FramebufferManager::m_msaaCoverageSamples; GLuint FramebufferManager::m_efbFramebuffer; GLuint FramebufferManager::m_efbColor; // Renderbuffer in MSAA mode; Texture otherwise @@ -35,7 +34,7 @@ GLuint FramebufferManager::m_xfbFramebuffer; SHADER FramebufferManager::m_pixel_format_shaders[2]; -FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int msaaSamples, int msaaCoverageSamples) +FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int msaaSamples) { m_efbFramebuffer = 0; m_efbColor = 0; @@ -49,7 +48,6 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms m_targetHeight = targetHeight; m_msaaSamples = msaaSamples; - m_msaaCoverageSamples = msaaCoverageSamples; // The EFB can be set to different pixel formats by the game through the // BPMEM_ZCOMPARE register (which should probably have a different name). @@ -117,16 +115,10 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms m_efbDepth = glObj[1]; glBindRenderbuffer(GL_RENDERBUFFER, m_efbColor); - if (m_msaaCoverageSamples) - glRenderbufferStorageMultisampleCoverageNV(GL_RENDERBUFFER, m_msaaCoverageSamples, m_msaaSamples, GL_RGBA, m_targetWidth, m_targetHeight); - else - glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaaSamples, GL_RGBA, m_targetWidth, m_targetHeight); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaaSamples, GL_RGBA, m_targetWidth, m_targetHeight); glBindRenderbuffer(GL_RENDERBUFFER, m_efbDepth); - if (m_msaaCoverageSamples) - glRenderbufferStorageMultisampleCoverageNV(GL_RENDERBUFFER, m_msaaCoverageSamples, m_msaaSamples, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight); - else - glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaaSamples, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaaSamples, GL_DEPTH_COMPONENT24, m_targetWidth, m_targetHeight); glBindRenderbuffer(GL_RENDERBUFFER, 0); -- cgit v1.2.3