From 42bb48bd460d0ee1e11691b4de9aeab9510a43fa Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Thu, 4 Dec 2014 14:59:16 +0100 Subject: FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. --- Source/Core/VideoBackends/OGL/FramebufferManager.h | 1 + 1 file changed, 1 insertion(+) (limited to 'Source/Core/VideoBackends/OGL/FramebufferManager.h') diff --git a/Source/Core/VideoBackends/OGL/FramebufferManager.h b/Source/Core/VideoBackends/OGL/FramebufferManager.h index ed129c5a6e..8d42523bcc 100644 --- a/Source/Core/VideoBackends/OGL/FramebufferManager.h +++ b/Source/Core/VideoBackends/OGL/FramebufferManager.h @@ -75,6 +75,7 @@ public: static GLuint GetResolvedFramebuffer() { return m_resolvedFramebuffer; } static void SetFramebuffer(GLuint fb); + static void FramebufferTexture(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); // If in MSAA mode, this will perform a resolve of the specified rectangle, and return the resolve target as a texture ID. // Thus, this call may be expensive. Don't repeat it unnecessarily. -- cgit v1.2.3