From 4595b89ad80ce2384d188de802ee03a183eb5905 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Fri, 12 Nov 2021 14:32:17 -0800 Subject: VideoCommon: Remove bSupportsOversizedViewports I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code). --- Source/Core/VideoBackends/OGL/OGLMain.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/OGLMain.cpp') diff --git a/Source/Core/VideoBackends/OGL/OGLMain.cpp b/Source/Core/VideoBackends/OGL/OGLMain.cpp index 3e16b86ae8..a286625b34 100644 --- a/Source/Core/VideoBackends/OGL/OGLMain.cpp +++ b/Source/Core/VideoBackends/OGL/OGLMain.cpp @@ -78,7 +78,6 @@ void VideoBackend::InitBackendInfo() g_Config.backend_info.MaxTextureSize = 16384; g_Config.backend_info.bUsesLowerLeftOrigin = true; g_Config.backend_info.bSupportsExclusiveFullscreen = false; - g_Config.backend_info.bSupportsOversizedViewports = true; g_Config.backend_info.bSupportsGeometryShaders = true; g_Config.backend_info.bSupportsComputeShaders = false; g_Config.backend_info.bSupports3DVision = false; -- cgit v1.2.3