From 04fdadd9d5f9588055fb54571410febfa710b86d Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Fri, 22 Apr 2022 12:50:44 -0700 Subject: VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal --- Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp') diff --git a/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp b/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp index d21a40ebc1..1913b6dcd3 100644 --- a/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp +++ b/Source/Core/VideoBackends/OGL/OGLNativeVertexFormat.cpp @@ -68,7 +68,7 @@ GLVertexFormat::GLVertexFormat(const PortableVertexDeclaration& vtx_decl) SetPointer(SHADER_POSITION_ATTRIB, vertex_stride, vtx_decl.position); for (int i = 0; i < 3; i++) - SetPointer(SHADER_NORM0_ATTRIB + i, vertex_stride, vtx_decl.normals[i]); + SetPointer(SHADER_NORMAL_ATTRIB + i, vertex_stride, vtx_decl.normals[i]); for (int i = 0; i < 2; i++) SetPointer(SHADER_COLOR0_ATTRIB + i, vertex_stride, vtx_decl.colors[i]); -- cgit v1.2.3