From 38e0b6e2ab53374e7335fee94209bb90cb3e9ed2 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 21 Jan 2018 23:13:25 +1000 Subject: AbstractTexture: Move Bind() method to Renderer This makes state tracking simpler, and enables easier porting to command lists later on. --- Source/Core/VideoBackends/OGL/PostProcessing.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp') diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index 74a4c2da0e..96e1974f88 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -122,7 +122,6 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture); g_sampler_cache->BindLinearSampler(9); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - OGLTexture::SetStage(); } void OpenGLPostProcessing::ApplyShader() -- cgit v1.2.3