From 8ce3a4aa7014c378d4121979f3fd10b9886d38bc Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sat, 26 Dec 2015 16:00:23 -0500 Subject: ShaderGeneration: Get rid of static buffers --- Source/Core/VideoBackends/OGL/PostProcessing.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp') diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index 4927e5a0f7..636c338281 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -149,15 +149,13 @@ void OpenGLPostProcessing::ApplyShader() std::string code = m_config.LoadShader(); code = LoadShaderOptions(code); - const char* vertex_shader = s_vertex_shader; - // and compile it - if (!ProgramShaderCache::CompileShader(m_shader, vertex_shader, code.c_str())) + if (!ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code)) { ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", m_config.GetShader().c_str()); g_ActiveConfig.sPostProcessingShader.clear(); code = m_config.LoadShader(); - ProgramShaderCache::CompileShader(m_shader, vertex_shader, code.c_str()); + ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code); } // read uniform locations -- cgit v1.2.3