From 960b54670ca3c2625eaaaee725e093b3f03251c5 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 15 Aug 2014 14:09:53 -0400 Subject: OGL: Fix brace and body placements Also got rid of void argument specifiers. These are a carryover from C. --- Source/Core/VideoBackends/OGL/PostProcessing.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp') diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index dee133ed03..15c89a9443 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -164,24 +164,28 @@ void OpenGLPostProcessing::Update(u32 width, u32 height) void OpenGLPostProcessing::ApplyShader() { // shader didn't changed - if (m_config.GetShader() == g_ActiveConfig.sPostProcessingShader) return; + if (m_config.GetShader() == g_ActiveConfig.sPostProcessingShader) + return; m_enable = false; m_shader.Destroy(); m_uniform_bindings.clear(); // shader disabled - if (g_ActiveConfig.sPostProcessingShader == "") return; + if (g_ActiveConfig.sPostProcessingShader == "") + return; // so need to compile shader std::string code = m_config.LoadShader(); - if (code == "") return; + if (code == "") + return; code = LoadShaderOptions(code); // and compile it - if (!ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code.c_str())) { + if (!ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code.c_str())) + { ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", m_config.GetShader().c_str()); return; } -- cgit v1.2.3