From ab44536a3c5e03851a94848c8c08779d11eedf3d Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 9 Sep 2017 12:44:25 +1000 Subject: OGL: Update the window size after swapping buffers, not before Prevents us from rendering beyond the viewport bounds. --- Source/Core/VideoBackends/OGL/PostProcessing.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp') diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index bf34e2a54c..74a4c2da0e 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -12,6 +12,7 @@ #include "Core/Config/GraphicsSettings.h" #include "VideoBackends/OGL/FramebufferManager.h" +#include "VideoBackends/OGL/OGLTexture.h" #include "VideoBackends/OGL/ProgramShaderCache.h" #include "VideoBackends/OGL/SamplerCache.h" @@ -121,6 +122,7 @@ void OpenGLPostProcessing::BlitFromTexture(TargetRectangle src, TargetRectangle glBindTexture(GL_TEXTURE_2D_ARRAY, src_texture); g_sampler_cache->BindLinearSampler(9); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + OGLTexture::SetStage(); } void OpenGLPostProcessing::ApplyShader() -- cgit v1.2.3