From f5f45855f03a7396dce07cdd65017e9b1ab5bfe7 Mon Sep 17 00:00:00 2001 From: MerryMage Date: Thu, 18 May 2017 13:59:38 +0100 Subject: GameConfigLoader: Add GFX Game INI translations --- Source/Core/VideoBackends/OGL/PostProcessing.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/PostProcessing.cpp') diff --git a/Source/Core/VideoBackends/OGL/PostProcessing.cpp b/Source/Core/VideoBackends/OGL/PostProcessing.cpp index 928480567b..f400bc56ef 100644 --- a/Source/Core/VideoBackends/OGL/PostProcessing.cpp +++ b/Source/Core/VideoBackends/OGL/PostProcessing.cpp @@ -9,6 +9,8 @@ #include "Common/Logging/Log.h" #include "Common/StringUtil.h" +#include "Core/Config/GraphicsSettings.h" + #include "VideoBackends/OGL/FramebufferManager.h" #include "VideoBackends/OGL/ProgramShaderCache.h" #include "VideoBackends/OGL/SamplerCache.h" @@ -139,7 +141,7 @@ void OpenGLPostProcessing::ApplyShader() if (!ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code)) { ERROR_LOG(VIDEO, "Failed to compile post-processing shader %s", m_config.GetShader().c_str()); - g_ActiveConfig.sPostProcessingShader.clear(); + Config::SetCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string("")); code = m_config.LoadShader(); ProgramShaderCache::CompileShader(m_shader, s_vertex_shader, code); } -- cgit v1.2.3