From 1c0366993a582e76333ed18421e92424261901f2 Mon Sep 17 00:00:00 2001 From: degasus Date: Sun, 6 Sep 2015 13:58:18 +0200 Subject: VideoBackends: Reimplement SSAA, now for D3D + OGL --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 3a90656cb8..859f8a0f4c 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -58,6 +58,10 @@ static std::string GetGLSLVersionString() return "#version 140"; case GLSL_150: return "#version 150"; + case GLSL_330: + return "#version 330"; + case GLSL_400: + return "#version 400"; default: // Shouldn't ever hit this return "#version ERROR"; @@ -552,7 +556,6 @@ void ProgramShaderCache::CreateHeader() "%s\n" // early-z "%s\n" // 420pack "%s\n" // msaa - "%s\n" // sample shading "%s\n" // Sampler binding "%s\n" // storage buffer "%s\n" // shader5 @@ -585,17 +588,16 @@ void ProgramShaderCache::CreateHeader() "#define lerp mix\n" , GetGLSLVersionString().c_str() - , v