From 21967b1f6e5b61d2799e9d416021acc47a3a9fc5 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 19 Feb 2017 12:02:47 +0100 Subject: VideoBackends: Add a developer option to disable the shader cache. Makes it easier to disable the cache while working on the shaders. --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 16a851c829..cbd5feac21 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -419,8 +419,8 @@ void ProgramShaderCache::Init() // Then once more to get bytes s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH); - // Read our shader cache, only if supported - if (g_ogl_config.bSupportsGLSLCache) + // Read our shader cache, only if supported and enabled + if (g_ogl_config.bSupportsGLSLCache && g_ActiveConfig.bShaderCache) { GLint Supported; glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported); -- cgit v1.2.3