From 31cfc73a09a8685cbab20502b4bc132e98e2feb5 Mon Sep 17 00:00:00 2001 From: Matthew Parlane Date: Tue, 11 Mar 2014 00:30:55 +1300 Subject: Fixes spacing for "for", "while", "switch" and "if" Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining. --- .../Core/VideoBackends/OGL/ProgramShaderCache.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index c4e150d7d0..8751ec35c4 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -47,9 +47,9 @@ void SHADER::SetProgramVariables() GLint PSBlock_id = glGetUniformBlockIndex(glprogid, "PSBlock"); GLint VSBlock_id = glGetUniformBlockIndex(glprogid, "VSBlock"); - if(PSBlock_id != -1) + if (PSBlock_id != -1) glUniformBlockBinding(glprogid, PSBlock_id, 1); - if(VSBlock_id != -1) + if (VSBlock_id != -1) glUniformBlockBinding(glprogid, VSBlock_id, 2); } @@ -89,7 +89,7 @@ void SHADER::SetProgramBindings() glBindAttribLocation(glprogid, SHADER_NORM1_ATTRIB, "rawnorm1"); glBindAttribLocation(glprogid, SHADER_NORM2_ATTRIB, "rawnorm2"); - for(int i=0; i<8; i++) { + for (int i=0; i<8; i++) { char attrib_name[8]; snprintf(attrib_name, 8, "tex%d", i); glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB+i, attrib_name); @@ -98,7 +98,7 @@ void SHADER::SetProgramBindings() void SHADER::Bind() { - if(CurrentProgram != glprogid) + if (CurrentProgram != glprogid) { glUseProgram(glprogid); CurrentProgram = glprogid; @@ -107,7 +107,7 @@ void SHADER::Bind() void ProgramShaderCache::UploadConstants() { - if(PixelShaderManager::dirty || VertexShaderManager::dirty) + if (PixelShaderManager::dirty || VertexShaderManager::dirty) { auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align); @@ -210,7 +210,7 @@ bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, cons GLuint vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode); GLuint psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode); - if(!vsid || !psid) + if (!vsid || !psid) { glDeleteShader(vsid); glDeleteShader(psid); @@ -250,7 +250,7 @@ bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, cons file << s_glsl_header << vcode << s_glsl_header << pcode << infoLog; file.close(); - if(linkStatus != GL_TRUE) + if (linkStatus != GL_TRUE) PanicAlert("Failed to link shaders!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%s, %s, %s):\n%s", szTemp, g_ogl_config.gl_vendor, @@ -308,7 +308,7 @@ GLuint ProgramShaderCache::CompileSingleShader (GLuint type, const char* code ) file << s_glsl_header << code << infoLog; file.close(); - if(compileStatus != GL_TRUE) + if (compileStatus != GL_TRUE) PanicAlert("Failed to compile %s shader!\nThis usually happens when trying to use Dolphin with an outdated GPU or integrated GPU like the Intel GMA series.\n\nIf you're sure this is Dolphin's error anyway, post the contents of %s along with this error message at the forums.\n\nDebug info (%s, %s, %s):\n%s", type==GL_VERTEX_SHADER ? "vertex" : "pixel", szTemp, @@ -373,7 +373,7 @@ void ProgramShaderCache::Init(void) { GLint Supported; glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported); - if(!Supported) + if (!Supported) { ERROR_LOG(VIDEO, "GL_ARB_get_program_binary is supported, but no binary format is known. So disable shader cache."); g_ogl_config.bSupportsGLSLCache = false; @@ -406,14 +406,14 @@ void ProgramShaderCache::Shutdown(void) { for (auto& entry : pshaders) { - if(entry.second.in_cache) + if (entry.second.in_cache) { continue; } GLint binary_size; glGetProgramiv(entry.second.shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &binary_size); - if(!binary_size) + if (!binary_size) { continue; } -- cgit v1.2.3