From 382e1c22db91d863b55d6223d4893cb629dab810 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 14 Dec 2014 22:27:09 +0100 Subject: GeometryShaderGen: Support multiple primitive types. And make more stereoscopy code optional. --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 8a159ea9a6..d2ec0d049b 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -398,7 +398,7 @@ void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, { GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL, components); GetVertexShaderUid(uid->vuid, components, API_OPENGL); - GetGeometryShaderUid(uid->guid, components, API_OPENGL); + GetGeometryShaderUid(uid->guid, primitive_type, API_OPENGL); if (g_ActiveConfig.bEnableShaderDebugging) { -- cgit v1.2.3