From 51e3334526ec3d86655c49307577f9bcffd05aa6 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Sat, 13 Nov 2021 20:10:20 -0800 Subject: VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 021391e47c..8aba81b7ed 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -747,6 +747,7 @@ void ProgramShaderCache::CreateHeader() "%s\n" // shader image load store "%s\n" // shader framebuffer fetch "%s\n" // shader thread shuffle + "%s\n" // derivative control // Precision defines for GLSL ES "%s\n" @@ -826,6 +827,9 @@ void ProgramShaderCache::CreateHeader() "#extension GL_ARB_shader_image_load_store : enable" : "", framebuffer_fetch_string.c_str(), shader_shuffle_string.c_str(), + g_ActiveConfig.backend_info.bSupportsCoarseDerivatives ? + "#extension GL_ARB_derivative_control : enable" : + "", is_glsles ? "precision highp float;" : "", is_glsles ? "precision highp int;" : "", is_glsles ? "precision highp sampler2DArray;" : "", (is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ? -- cgit v1.2.3