From 7a35f9285b354c8fd24295e11bcb85a2b99b3de5 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Tue, 1 Sep 2015 05:23:43 -0500 Subject: [GLES] Support texture_buffer for palette texture conversion. OpenGL ES 3.2 adds this feature to core It was available to GLES 3.1 as GL_{EXT, OES}_texture_buffer as well. For the non-Nvidia vendors that implemented this is: - Qualcomm's Adreno 4xx - IMGTec's PowerVR Rogue --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 22e86cfe42..8b60fe069e 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -524,6 +524,7 @@ void ProgramShaderCache::CreateHeader() GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion; bool is_glsles = v >= GLSLES_300; std::string SupportedESPointSize; + std::string SupportedESTextureBuffer; switch (g_ogl_config.SupportedESPointSize) { case 1: SupportedESPointSize = "#extension GL_OES_geometry_point_size : enable"; break; @@ -531,6 +532,20 @@ void ProgramShaderCache::CreateHeader() default: SupportedESPointSize = ""; break; } + switch (g_ogl_config.SupportedESTextureBuffer) + { + case ES_TEXBUF_TYPE::TEXBUF_EXT: + SupportedESTextureBuffer = "#extension GL_EXT_texture_buffer : enable"; + break; + case ES_TEXBUF_TYPE::TEXBUF_OES: + SupportedESTextureBuffer = "#extension GL_OES_texture_buffer : enable"; + break; + case ES_TEXBUF_TYPE::TEXBUF_CORE: + case ES_TEXBUF_TYPE::TEXBUF_NONE: + SupportedESTextureBuffer = ""; + break; + } + snprintf(s_glsl_header, sizeof(s_glsl_header), "%s\n" "%s\n" // ubo @@ -544,11 +559,13 @@ void ProgramShaderCache::CreateHeader() "%s\n" // Geometry point size "%s\n" // AEP "%s\n" // texture buffer + "%s\n" // ES texture buffer // Precision defines for GLSL ES "%s\n" "%s\n" "%s\n" + "%s\n" // Silly differences "#define float2 vec2\n" @@ -581,10 +598,12 @@ void ProgramShaderCache::CreateHeader() , SupportedESPointSize.c_str() , g_ogl_config.bSupportsAEP ? "#extension GL_ANDROID_extension_pack_es31a : enable" : "" , v