From 829fc8f0adeaf82d78b695208b24015456d8e52b Mon Sep 17 00:00:00 2001 From: degasus Date: Wed, 28 Sep 2016 22:31:39 +0200 Subject: PixelShaderGen: Drop dstAlphaMode constant in shader generation. It is already stored within the UID. --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 599f783cef..f49fa3718b 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -208,7 +208,7 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_ newentry.in_cache = 0; ShaderCode vcode = GenerateVertexShaderCode(APIType::OpenGL, uid.vuid.GetUidData()); - ShaderCode pcode = GeneratePixelShaderCode(dstAlphaMode, APIType::OpenGL, uid.puid.GetUidData()); + ShaderCode pcode = GeneratePixelShaderCode(APIType::OpenGL, uid.puid.GetUidData()); ShaderCode gcode; if (g_ActiveConfig.backend_info.bSupportsGeometryShaders && !uid.guid.GetUidData()->IsPassthrough()) -- cgit v1.2.3