From 983978ee66cc15c010b2af6703aab866f3a41dcf Mon Sep 17 00:00:00 2001 From: Tillmann Karras Date: Sun, 1 Nov 2015 22:39:31 +0100 Subject: VideoCommon: flush vertex manager if components change --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index aa91a92478..52baa54523 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -176,10 +176,10 @@ void ProgramShaderCache::UploadConstants() } } -SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type) +SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_type) { SHADERUID uid; - GetShaderId(&uid, dstAlphaMode, components, primitive_type); + GetShaderId(&uid, dstAlphaMode, primitive_type); // Check if the shader is already set if (last_entry) @@ -214,8 +214,8 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components ShaderCode vcode; ShaderCode pcode; ShaderCode gcode; - GenerateVertexShaderCode(vcode, components, API_OPENGL); - GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components); + GenerateVertexShaderCode(vcode, API_OPENGL); + GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL); if (g_ActiveConfig.backend_info.bSupportsGeometryShaders && !uid.guid.GetUidData()->IsPassthrough()) GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL); @@ -396,20 +396,20 @@ GLuint ProgramShaderCache::CompileSingleShader(GLuint type, const char* code) return result; } -void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type) +void ProgramShaderCache::GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 primitive_type) { - GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL, components); - GetVertexShaderUid(uid->vuid, components, API_OPENGL); + GetPixelShaderUid(uid->puid, dstAlphaMode, API_OPENGL); + GetVertexShaderUid(uid->vuid, API_OPENGL); GetGeometryShaderUid(uid->guid, primitive_type, API_OPENGL); if (g_ActiveConfig.bEnableShaderDebugging) { ShaderCode pcode; - GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components); + GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL); pixel_uid_checker.AddToIndexAndCheck(pcode, uid->puid, "Pixel", "p"); ShaderCode vcode; - GenerateVertexShaderCode(vcode, components, API_OPENGL); + GenerateVertexShaderCode(vcode, API_OPENGL); vertex_uid_checker.AddToIndexAndCheck(vcode, uid->vuid, "Vertex", "v"); ShaderCode gcode; -- cgit v1.2.3