From 2af50f04c21a12e9516dba6c12f73af3f5b7834d Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Mon, 7 Oct 2013 00:52:34 +0200 Subject: OGL: Force highp for integers. --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 8751ec35c4..085e79b8e5 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -457,6 +457,7 @@ void ProgramShaderCache::CreateHeader ( void ) // Precision defines for GLSLES3 "%s\n" + "%s\n" // Silly differences "#define float2 vec2\n" @@ -480,6 +481,7 @@ void ProgramShaderCache::CreateHeader ( void ) , g_ActiveConfig.backend_info.bSupportShadingLanguage420pack ? "#extension GL_ARB_shading_language_420pack : enable" : "" , v==GLSLES3 ? "precision highp float;" : "" + , v==GLSLES3 ? "precision highp int;" : "" , DriverDetails::HasBug(DriverDetails::BUG_BROKENTEXTURESIZE) ? "#define textureSize(x, y) ivec2(1, 1)" : "" , DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "#define centroid" : "" -- cgit v1.2.3 From fa77e1d2b6a7e9a730b3e8b6fb8d95b68bf2a55c Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Wed, 14 Aug 2013 15:06:47 +0200 Subject: PixelShaderGen: Use integer math for alpha testing. --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 085e79b8e5..63fd6c69ea 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -463,6 +463,9 @@ void ProgramShaderCache::CreateHeader ( void ) "#define float2 vec2\n" "#define float3 vec3\n" "#define float4 vec4\n" + "#define uint2 uvec2\n" + "#define uint3 uvec3\n" + "#define uint4 uvec4\n" "#define int2 ivec2\n" "#define int3 ivec3\n" "#define int4 ivec4\n" -- cgit v1.2.3