From c1b6fcc00baaf877401b9f70a24520c14d8c124b Mon Sep 17 00:00:00 2001 From: degasus Date: Thu, 1 May 2014 12:45:05 +0200 Subject: ogl: pixel format shader without resolving v2: Don't use std::to_string as this function is broken on android. --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 90b86194e1..5f9028c021 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -476,6 +476,8 @@ void ProgramShaderCache::CreateHeader ( void ) "%s\n" // ubo "%s\n" // early-z "%s\n" // 420pack + "%s\n" // msaa + "%s\n" // sample shading // Precision defines for GLSL ES "%s\n" @@ -504,6 +506,8 @@ void ProgramShaderCache::CreateHeader ( void ) , v=GLSLES_300 ? "precision highp float;" : "" , v>=GLSLES_300 ? "precision highp int;" : "" -- cgit v1.2.3