From d01b0bf60fba2101e45cfac1e5747edcdbab5fc1 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Wed, 19 Jul 2017 20:35:17 +1000 Subject: VideoCommon: Move shader cache filename generation to common --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 3fd3573bb4..98b7695533 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -552,14 +552,8 @@ void ProgramShaderCache::LoadProgramBinaries() } else { - if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX))) - File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX)); - - std::string host_part = g_ActiveConfig.GetHostConfigFilename(); std::string cache_filename = - StringFromFormat("%sogl-%s-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().GetGameID().c_str(), host_part.c_str()); - + g_ActiveConfig.GetDiskCacheFileName(APIType::OpenGL, "ProgramBinaries", true, true); ProgramShaderCacheInserter inserter; g_program_disk_cache.OpenAndRead(cache_filename, inserter); } -- cgit v1.2.3