From e17efb1d8dcff32e7db915a53dc95df0bf329692 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Thu, 27 Jul 2017 01:01:25 +1000 Subject: ShaderGen: Use consistent variable names for texture coordinates --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index e26fae7d4b..6cdc240ce6 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -143,8 +143,8 @@ void SHADER::SetProgramBindings(bool is_compute) glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "posmtx"); - glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "color0"); - glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "color1"); + glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "rawcolor0"); + glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "rawcolor1"); glBindAttribLocation(glprogid, SHADER_NORM0_ATTRIB, "rawnorm0"); glBindAttribLocation(glprogid, SHADER_NORM1_ATTRIB, "rawnorm1"); @@ -153,7 +153,7 @@ void SHADER::SetProgramBindings(bool is_compute) for (int i = 0; i < 8; i++) { - std::string attrib_name = StringFromFormat("tex%d", i); + std::string attrib_name = StringFromFormat("rawtex%d", i); glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB + i, attrib_name.c_str()); } } -- cgit v1.2.3