From fa77e1d2b6a7e9a730b3e8b6fb8d95b68bf2a55c Mon Sep 17 00:00:00 2001 From: Tony Wasserka Date: Wed, 14 Aug 2013 15:06:47 +0200 Subject: PixelShaderGen: Use integer math for alpha testing. --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 085e79b8e5..63fd6c69ea 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -463,6 +463,9 @@ void ProgramShaderCache::CreateHeader ( void ) "#define float2 vec2\n" "#define float3 vec3\n" "#define float4 vec4\n" + "#define uint2 uvec2\n" + "#define uint3 uvec3\n" + "#define uint4 uvec4\n" "#define int2 ivec2\n" "#define int3 ivec3\n" "#define int4 ivec4\n" -- cgit v1.2.3