From aa4242fd9c807633f090baac2350f786a67ebe3d Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 14 Dec 2014 19:41:16 +0100 Subject: GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. --- Source/Core/VideoBackends/OGL/ProgramShaderCache.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.h') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h index d1e3a5ee54..65eeae2ca0 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h @@ -88,8 +88,8 @@ public: static PCacheEntry GetShaderProgram(); static GLuint GetCurrentProgram(); - static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components); - static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components); + static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type); + static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type); static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode, const char* gcode = nullptr); static GLuint CompileSingleShader(GLuint type, const char *code); -- cgit v1.2.3