From 95469ec225f325020221c4495b94a7b7cb2475a8 Mon Sep 17 00:00:00 2001 From: Scott Mansell Date: Sun, 17 Jan 2016 01:57:59 +1300 Subject: Remove UID Checker. Kind of pointless now that multiple shaders with the same UID are now fundementally impossible. --- Source/Core/VideoBackends/OGL/ProgramShaderCache.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.h') diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h index 4852d71b86..4c97da20e2 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.h +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.h @@ -88,10 +88,6 @@ private: static PCacheEntry* last_entry; static SHADERUID last_uid; - static UidChecker pixel_uid_checker; - static UidChecker vertex_uid_checker; - static UidChecker geometry_uid_checker; - static u32 s_ubo_buffer_size; static s32 s_ubo_align; }; -- cgit v1.2.3