From 010a0d481ad0f5dd19182eafc411feec387404db Mon Sep 17 00:00:00 2001 From: degasus Date: Thu, 30 Jan 2014 15:51:20 +0100 Subject: VideoCommon: remove Cache Displaylist This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc --- Source/Core/VideoBackends/OGL/Render.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/Render.cpp') diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index a04071be30..0cabbd0a10 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -33,7 +33,6 @@ #include "TextureCache.h" #include "RasterFont.h" #include "VertexShaderGen.h" -#include "DLCache.h" #include "ProgramShaderCache.h" #include "VertexShaderManager.h" #include "VertexLoaderManager.h" @@ -1588,7 +1587,6 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r } // Clean out old stuff from caches. It's not worth it to clean out the shader caches. - DLCache::ProgressiveCleanup(); TextureCache::Cleanup(); frameCount++; -- cgit v1.2.3