From 6219c39cf599115736bf482a68b8ba4e80788305 Mon Sep 17 00:00:00 2001 From: degasus Date: Wed, 11 May 2016 20:45:07 +0200 Subject: OGL: Drop QC ES3.1 workaround. This was never tested well: HdkR> The tester was most likely trying to load a stale shader cache or something --- Source/Core/VideoBackends/OGL/Render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/Render.cpp') diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 1bf8b8e10e..fc28a3118f 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -455,7 +455,7 @@ Renderer::Renderer() g_ogl_config.bSupportsGLSLCache = true; g_ogl_config.bSupportsGLSync = true; - if (strstr(g_ogl_config.glsl_version, "3.0") || DriverDetails::HasBug(DriverDetails::BUG_BROKENGLES31)) + if (strstr(g_ogl_config.glsl_version, "3.0")) { g_ogl_config.eSupportedGLSLVersion = GLSLES_300; g_ogl_config.bSupportsAEP = false; -- cgit v1.2.3