From 2869c570f1d0b67d2ee4304ea528bef3ef4b563e Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 30 Apr 2017 15:54:45 +1000 Subject: Renderer: Move depth state to VideoCommon and seperate from bpmem --- Source/Core/VideoBackends/OGL/Render.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/Render.cpp') diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 8953b10831..0ac9f03a06 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1787,7 +1787,7 @@ void Renderer::RestoreAPIState() } SetGenerationMode(); BPFunctions::SetScissor(); - SetDepthMode(); + BPFunctions::SetDepthMode(); BPFunctions::SetBlendMode(); SetViewport(); @@ -1813,16 +1813,16 @@ void Renderer::SetGenerationMode() } } -void Renderer::SetDepthMode() +void Renderer::SetDepthState(const DepthState& state) { const GLenum glCmpFuncs[8] = {GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS}; - if (bpmem.zmode.testenable) + if (state.testenable) { glEnable(GL_DEPTH_TEST); - glDepthMask(bpmem.zmode.updateenable ? GL_TRUE : GL_FALSE); - glDepthFunc(glCmpFuncs[bpmem.zmode.func]); + glDepthMask(state.updateenable ? GL_TRUE : GL_FALSE); + glDepthFunc(glCmpFuncs[state.func]); } else { -- cgit v1.2.3