From 31bcdb8f2f6d64c6bae1e102fc43144150c7060a Mon Sep 17 00:00:00 2001 From: magumagu Date: Mon, 15 Dec 2014 20:08:54 -0800 Subject: D3D+OGL: choose blendenable over logicopenable. No sane game should turn on both logicopenable and blendenable in the same blend mode, but not every game is sane. Fixes issue 6009. --- Source/Core/VideoBackends/OGL/Render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/Render.cpp') diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index f26a1460ce..9ee86471ff 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1882,7 +1882,7 @@ void Renderer::SetLogicOpMode() GL_SET }; - if (bpmem.blendmode.logicopenable) + if (bpmem.blendmode.logicopenable && !bpmem.blendmode.blendenable) { glEnable(GL_COLOR_LOGIC_OP); glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]); -- cgit v1.2.3