From 86112c72581ad2b005014f88d98d93866e8bcbee Mon Sep 17 00:00:00 2001 From: Shawn Hoffman Date: Mon, 3 Oct 2016 06:51:46 -0700 Subject: VideoCommon: Minor changes Make Renderer::GetMaxTextureSize return u32 instead of int. --- Source/Core/VideoBackends/OGL/Render.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/Render.cpp') diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 93ca315c3e..f3e4d3c2cb 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1809,14 +1809,14 @@ bool Renderer::SaveScreenshot(const std::string& filename, const TargetRectangle return TextureToPng(data.get(), W * 4, filename, W, H, false); } -int Renderer::GetMaxTextureSize() +u32 Renderer::GetMaxTextureSize() { // Right now nvidia seems to do something very weird if we try to cache GL_MAX_TEXTURE_SIZE in // init. This is a workaround that lets // us keep the perf improvement that caching it gives us. if (s_max_texture_size == 0) glGetIntegerv(GL_MAX_TEXTURE_SIZE, &s_max_texture_size); - return s_max_texture_size; + return static_cast(s_max_texture_size); } void Renderer::ChangeSurface(void* new_surface_handle) -- cgit v1.2.3