From b005f61a2e8e34e9de10183d1fe6f873f7dd9133 Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Thu, 16 Oct 2014 18:52:32 +0200 Subject: Add geometry shader generator for stereo 3D. --- Source/Core/VideoBackends/OGL/Render.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Source/Core/VideoBackends/OGL/Render.cpp') diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 91c1b0b572..99066e24ea 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -491,6 +491,7 @@ Renderer::Renderer() g_ogl_config.bSupportSampleShading = GLExtensions::Supports("GL_ARB_sample_shading"); g_ogl_config.bSupportOGL31 = GLExtensions::Version() >= 310; g_ogl_config.bSupportViewportFloat = GLExtensions::Supports("GL_ARB_viewport_array"); + g_ogl_config.bSupportGSInvocation = GLExtensions::Supports("GL_ARB_gpu_shader5"); if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) { -- cgit v1.2.3