From b1ed7e80fb689da5a4679e5c178f91391e55a6ff Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Thu, 4 Aug 2016 14:09:35 +0200 Subject: VertexShaderGen: Clip z using user-defined clipping planes. --- Source/Core/VideoBackends/OGL/Render.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'Source/Core/VideoBackends/OGL/Render.cpp') diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 26f1c8cc21..13a34ce2e1 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -724,6 +724,7 @@ Renderer::Renderer() glClearDepthf(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); + glEnable(GL_CLIP_DISTANCE0); glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment -- cgit v1.2.3