From b4eb5d8e3f4ae464e680b102ccfbecbcb807b22c Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Sat, 9 Jan 2016 12:07:08 -0600 Subject: Disable geometry shaders on mesa AMD/ATI drivers. Causes misrenderings in games that uses them. --- Source/Core/VideoBackends/OGL/Render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/Render.cpp') diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 67672a0460..b44aa98287 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -385,7 +385,7 @@ Renderer::Renderer() g_Config.backend_info.bSupportsBBox = GLExtensions::Supports("GL_ARB_shader_storage_buffer_object"); g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5"); g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") && GLExtensions::Supports("GL_ARB_sample_shading"); - g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320; + g_Config.backend_info.bSupportsGeometryShaders = GLExtensions::Version() >= 320 && !DriverDetails::HasBug(DriverDetails::BUG_BROKENGEOMETRYSHADERS); g_Config.backend_info.bSupportsPaletteConversion = GLExtensions::Supports("GL_ARB_texture_buffer_object") || GLExtensions::Supports("GL_OES_texture_buffer") || GLExtensions::Supports("GL_EXT_texture_buffer"); -- cgit v1.2.3