From 6f3573dda87d2796a031fb7afc5ac1cecbb7ee2f Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 6 Mar 2016 18:48:35 +1000 Subject: D3D12: Implement XFB encoding/decoding (support Real XFB) --- Source/Core/VideoBackends/OGL/Render.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/Render.cpp') diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 0960bbd5f7..1bf8b8e10e 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1309,6 +1309,11 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co { drawRc = flipped_trc; sourceRc.right -= fbStride - fbWidth; + + // RealXFB doesn't call ConvertEFBRectangle for sourceRc, therefore it is still assuming a top-left origin. + // The top offset is always zero (see FramebufferManagerBase::GetRealXFBSource). + sourceRc.top = sourceRc.bottom; + sourceRc.bottom = 0; } else { -- cgit v1.2.3