From f5d95dcc861031dac4de98d95117afe1c43b166c Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 16 Apr 2017 20:34:02 +1000 Subject: OGL: Use native compressed textures on supported drivers --- Source/Core/VideoBackends/OGL/Render.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/Render.cpp') diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index ce58be68cc..360bc76a70 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -462,6 +462,8 @@ Renderer::Renderer() g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth"); g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic"); g_Config.backend_info.bSupportsComputeShaders = GLExtensions::Supports("GL_ARB_compute_shader"); + g_Config.backend_info.bSupportsST3CTextures = + GLExtensions::Supports("GL_EXT_texture_compression_s3tc"); if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3) { -- cgit v1.2.3