From 5fb6ceac452fa7960301d132f2f044073045564a Mon Sep 17 00:00:00 2001 From: Tommaso Checchi Date: Wed, 18 Oct 2017 02:02:56 -0700 Subject: Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. --- Source/Core/VideoBackends/OGL/SamplerCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/SamplerCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/SamplerCache.cpp b/Source/Core/VideoBackends/OGL/SamplerCache.cpp index 59d3d3a842..32be0ac4d9 100644 --- a/Source/Core/VideoBackends/OGL/SamplerCache.cpp +++ b/Source/Core/VideoBackends/OGL/SamplerCache.cpp @@ -100,7 +100,7 @@ void SamplerCache::SetParameters(GLuint sampler_id, const SamplerState& params) glSamplerParameterf(sampler_id, GL_TEXTURE_MAX_LOD, params.max_lod / 16.f); if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) - glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 32.f); + glSamplerParameterf(sampler_id, GL_TEXTURE_LOD_BIAS, params.lod_bias / 256.f); if (params.anisotropic_filtering && g_ogl_config.bSupportsAniso) { -- cgit v1.2.3