From a5bfdbf6cd32a66a0b45d9af11b6037137500fd5 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Sat, 28 Dec 2013 08:00:44 -0600 Subject: Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned_memory. Just disable pinned_memory for the ELEMENT_ARRAY_BUFFER type which has issues with baseVertex(ELEMENT_ARRAY_BUFFER)+pinned_memory. In my two tests with this, I went from 5FPS to 11FPS in one test, and 2FPS to 6FPS in another. --- Source/Core/VideoBackends/OGL/Src/Render.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/Src/Render.cpp') diff --git a/Source/Core/VideoBackends/OGL/Src/Render.cpp b/Source/Core/VideoBackends/OGL/Src/Render.cpp index 21c16a77e5..1125441fff 100644 --- a/Source/Core/VideoBackends/OGL/Src/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Src/Render.cpp @@ -472,8 +472,7 @@ Renderer::Renderer() g_ogl_config.bSupportsGLSLCache = TO_BOOL(GLEW_ARB_get_program_binary); g_ogl_config.bSupportsGLPinnedMemory = TO_BOOL(GLEW_AMD_pinned_memory); g_ogl_config.bSupportsGLSync = TO_BOOL(GLEW_ARB_sync); - g_ogl_config.bSupportsGLBaseVertex = TO_BOOL(GLEW_ARB_draw_elements_base_vertex) && - !DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY); + g_ogl_config.bSupportsGLBaseVertex = TO_BOOL(GLEW_ARB_draw_elements_base_vertex); g_ogl_config.bSupportCoverageMSAA = TO_BOOL(GLEW_NV_framebuffer_multisample_coverage); g_ogl_config.bSupportSampleShading = TO_BOOL(GLEW_ARB_sample_shading); g_ogl_config.bSupportOGL31 = TO_BOOL(GLEW_VERSION_3_1); -- cgit v1.2.3