From 106df04e8e87939014fb6ac8dcb35bb5f952176f Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Sun, 16 Nov 2014 02:15:43 +0100 Subject: GeometryShaderGen: Declare the vertex array size. --- Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index f635cb5fe6..3fe9e2669e 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -401,7 +401,7 @@ void TextureCache::CompileShaders() const char *GProgram = (g_ActiveConfig.iStereoMode > 0) ? "layout(triangles) in;\n" "layout(triangle_strip, max_vertices = 6) out;\n" - "in vec3 v_uv0[];\n" + "in vec3 v_uv0[3];\n" "out vec3 f_uv0;\n" "SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n" "void main()\n" -- cgit v1.2.3