From 887e3830bac95b0418201af337756564c89963d0 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Fri, 9 Feb 2018 21:41:31 +1000 Subject: VideoBackends: Restore the framebuffer as part of the API state It's not often we switch out to draw to the EFB anyway. --- Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 65324c608b..bd2e1cfcd1 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -323,7 +323,6 @@ void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source, ProgramShaderCache::BindVertexFormat(nullptr); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - FramebufferManager::SetFramebuffer(0); g_renderer->RestoreAPIState(); } @@ -540,7 +539,6 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, ProgramShaderCache::BindVertexFormat(nullptr); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - FramebufferManager::SetFramebuffer(0); g_renderer->RestoreAPIState(); } } -- cgit v1.2.3