From 290fd545e688639057c7657050335c3bf5729331 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Wed, 10 Dec 2014 23:19:18 -0800 Subject: OGL: Bind the attributeless VAO before EFB copies. Fixes crashes in Zack & Wiki using an older NVIDIA driver. --- Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 49bfc98a55..f697d51c73 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -249,6 +249,8 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo { FramebufferManager::SetFramebuffer(framebuffer); + OpenGL_BindAttributelessVAO(); + glActiveTexture(GL_TEXTURE0+9); glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture); -- cgit v1.2.3