From 5b3c74a31a67c468a21c034b9cf512c8dcfb1a75 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 9 Sep 2016 06:26:52 -0400 Subject: OGL: Remove unnecessary c_str calls --- Source/Core/VideoBackends/OGL/TextureCache.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 82d036a631..6643e6b9cd 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -399,14 +399,14 @@ void TextureCache::CompileShaders() const char* depth_layer = g_ActiveConfig.bStereoEFBMonoDepth ? "0.0" : "f_uv0.z"; ProgramShaderCache::CompileShader(s_ColorCopyProgram, - StringFromFormat(vertex_program, prefix, prefix).c_str(), + StringFromFormat(vertex_program, prefix, prefix), color_copy_program, geo_program); ProgramShaderCache::CompileShader(s_ColorMatrixProgram, - StringFromFormat(vertex_program, prefix, prefix).c_str(), + StringFromFormat(vertex_program, prefix, prefix), color_matrix_program, geo_program); ProgramShaderCache::CompileShader( - s_DepthMatrixProgram, StringFromFormat(vertex_program, prefix, prefix).c_str(), - StringFromFormat(depth_matrix_program, depth_layer).c_str(), geo_program); + s_DepthMatrixProgram, StringFromFormat(vertex_program, prefix, prefix), + StringFromFormat(depth_matrix_program, depth_layer), geo_program); s_ColorMatrixUniform = glGetUniformLocation(s_ColorMatrixProgram.glprogid, "colmat"); s_DepthMatrixUniform = glGetUniformLocation(s_DepthMatrixProgram.glprogid, "colmat"); -- cgit v1.2.3