From 5944d15021e39f2356f7fbe1b6a935426bc0bb8a Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Tue, 28 Oct 2014 14:47:13 +0100 Subject: TextureCache: Check the number of layers before reusing a texture. --- Source/Core/VideoBackends/OGL/TextureCache.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index fbf3660ba0..dce92c19d7 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -222,7 +222,9 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture( glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 0); - glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, FramebufferManager::GetEFBLayers(), 0, gl_format, gl_type, nullptr); + entry->num_layers = FramebufferManager::GetEFBLayers(); + + glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, gl_iformat, scaled_tex_w, scaled_tex_h, entry->num_layers, 0, gl_format, gl_type, nullptr); glBindTexture(GL_TEXTURE_2D_ARRAY, 0); glGenFramebuffers(1, &entry->framebuffer); -- cgit v1.2.3