From 42bb48bd460d0ee1e11691b4de9aeab9510a43fa Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Thu, 4 Dec 2014 14:59:16 +0100 Subject: FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. --- Source/Core/VideoBackends/OGL/TextureCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/VideoBackends/OGL/TextureCache.cpp') diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 66f633c6e3..49bfc98a55 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -226,7 +226,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture( glGenFramebuffers(1, &entry->framebuffer); FramebufferManager::SetFramebuffer(entry->framebuffer); - glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, entry->texture, 0); + FramebufferManager::FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, entry->texture, 0); SetStage(); -- cgit v1.2.3